Game Design project 2022

Here I will be posting continous updates related to the creation of a game for the Game Design course at KTH

Final Blog entry and Summary

The end result of our project, my thoughts and contributions

Week 8 (16.05-22.05)

The last stretch. Due to other group members being busy it largely came down to a crunch

Week 7 (09.05-15.05)

A push for as good of a demo as possible before the second demo session

Week 6 (02.05-08.05)

Keeping to our plan from the week before, I started looking into more spell types

Week 5 (25.04-01.05)

After easter, the group went back to the game, looked at what needed to be done, and got to work. For me this meant working on spells and magic

Week 4 (11.04-17.04)

During the fourth week, the group took a look at the feedback we got on the demo and made up plans with how to proceed. Additionally, the group started to truly delve into the business side of the project.

Week 3 (04.04-10.04)

During the third week, the group worked towards its first deliverable demo

Week 2 (28.03-03.04)

During the second week, the group agreed to swap the initial game concept for a new one as well as starting development

Week 1 (04.04-10.04)

The first week of the game design course project. The group got together and started discussing ideas. I also messed around a bit in Unity