#Unity #C# #VR

Overview

Check out the official project website Here

The Game

A project done for the Advanced Graphics and Interaction course at KTH between August–November of 2022. The project features asynchronous gameplay, where one player in VR is actively playing against another player interacting through a desktop.

Gameplay

At its core, the game blends survival and tower defense. The VR player wields a fiery sword and various spells to survive as long as possible against an onslaught of monsters summoned by the desktop player, who is trying to overwhelm them as fast as possible. Check out the project website for more information!

My Contributions

My work on this project was mainly centered around the spells used in the game, where I was responsible for the logic and scripting behind each spell. I was also responsible for the VFX and sound related to each spell.