Light in the Dark

Check out the official project website Here
A project done for the Advanced Graphics and Interaction course at KTH between August-November of 2022. The project features asynchronous gameplay, where one player in VR
is actively playing against another player which is interacting through a desktop. At its core, the game is a survival game as well as a sort of tower defense game at the same time.
The VR player tries to survive for as long as possible using a fiery sword and various spells against an onslaught of monsters summoned by the desktop player who's trying to
kill the VR player as fast as possible. Check out the project website for more information!
My work on this project was mainly centered around the spells used in the game, where I was responsible for the logic and scripting behind each spell.
I was also responsible for the VFX and sound related to each spell.
All credits for the header image goes to a member of our group; Ryan Ren.