Project Blog

Blog for my various projects, mainly Unity related stuff.

Procedural Octree Terrain

Done as part of my MSc work, I coded and implemented a procedural terrain generator utilizing an octree data structure as an LOD system. The terrain was implemented in Unity and uses the Burst compiler and jobs for increased performance.

Procedural Galaxy Generator

A personal hobby project where I set out to make a procedural galxy generator. The generator was made in Unity using scripted logic and the Unity VFX graph to create particles based on a seeded randomizer.

Light in the dark

An immersive two-player VR experience with asynchronous interaction. One player tries to survive for as long as possible in VR while the other summons monsters around them.

Wanderful

A game created for the game design course at KTH. This page will be updated continously and serve as a blog throughout its development.

Solar system simulation

Created for the "Models and simulations" course at kth; a physics-based simulation of orbital bodies with various mass and their trajectories based on the universal law of gravity

About me


I am a recently graduated student from the Media technology programme at KTH (Royal Institute of Technology) in Stockholm Sweden. My track focused on visiual media and throughout my education I have gotten to work with everything from UX/UI, machine learning and web design.

My main area of interest however, relates to the Unity game engine. First getting into Unity back in 2018, I've since used it for all sorts of projects and experiments. Some of these projects have been part of my studies while others have come about on my free time and stemmed from curiosity and me playing around with Unity as a hobby.

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